Design Games


This is part 2 of my argument that focus groups with fun activities can and do yield useful results.

We consider the case of civic engagement: City of San Jose uses Budget Games to get residents to give feedback on annual budget proposals. Negotiations with play money about real proposals gets genuine feedback from 150 people during a single Saturday morning. Budget Games, organized by Every Voice Engaged and Innovation Games®, in conjunction with the City of San Jose’s staff, aided by volunteer facilitators and observers, have been the successful alternative for 3 years to traditional methods for getting public feedback about municipal budget proposals.

The same general technique that we show here can be used to help make decisions about new product features in a corporate setting, and equally well for other decisions where there are too many choices, not all of which require the same amount of resources or effort. And, other related playful techniques are useful for getting authentic feedback from a small group.

As mentioned in the previous post, the role of the moderator of a focus group changes when we make the group about interacting with other players, and not with the moderator. For Budget Games, a moderator at each table tracks which citizen, representing which neighborhood, led the effort to fund the library proposal or the additional police officers. The observer at each table took notes on arguments put forward for or against each proposal, and who supported those arguments. This way the organizers (other trained facilitators) can analyze the outcomes (which proposals were funded by which tables – the “WHAT”), as well as the rationale for those outcomes (the WHY). Moderators for this event come from user experience research, agile software development, project management and design backgrounds.

Facilitators & Observers for San Jose Budget Games 2013

Facilitators & Observers for San Jose Budget Games 2013

For more about the Budget Games in San Jose, see the articles in Business Week  from August 2012 and Financial Times from November 2012. For reflections on being a facilitator at this event from others, see posts by Steve Rogalsky  and Wil.

 

I’ve made this case a number of times, especially as I train people in how to incorporate games, including Innovation Games®, in a program of user research.

User experience professionals need to get clear about what’s wrong about focus groups, and what’s so attractive about them. The March (2013) BayCHI monthly program abstract ends with the words, “why you should never, ever hold a focus group.”  Now we’ve got a timely discussion.

Later this week, I’ll be adding additional information about what kinds of useful results you can expect to get from a focus group that uses activities (vs one that follows a script narrowly), how these newer kinds of focus groups are changing the face of civic engagement, what kinds of questions will get useful answers, and how to recruit people to provide meaningful answers.

Prototype for interactive belt

"Prototyping with Junk" at UC Berkeley

Award for Junk

Did you catch the New York Times word of the year (WOTY) for 2010? It’s junk! The editors of the “On Language” column chose this word as representative of the zeitgeist of the past year. The honor acknowledges the basic meaning of rubbish or trash, debris or detritus, as well as extended meanings: From junk bonds (devalued securities) to junk food (nutritionally empty), to junk shot (stuffing debris and mud into BP’s leaking gusher in the Gulf). Their award called out one euphemistic sense, the male genitalia. The TSA started full body pat-downs in 2010, as an alternative to scanning, and air travelers gave warning, “Don’t touch my junk.”

Next month I’ll be hosting the activity “Prototyping with Junk” at Interaction Design 2011 (IxD11) in Boulder, Colorado. As I’ve previously written, I occasionally get pushback from people who feel junk is not appropriate language for professional settings. Or, perhaps their reaction is that junk — the actual stuff — is not for the workplace. Now I can respond to those objections with the citation of WOTY2010. I’m hip!

JunkFest (2007)

And I’m in good company: Bernie DeKoven, author of Junkyard Games, and funsmith extraordinaire, recently shared a video from 2007 celebrating Junkyard Sports. Here’s an news report from JunkFest in Redondo Beach [warning: narration lacks captions]

Kinetic sculpture with junk

Another wonderful example of how using apparent junk (PVC pipes plus a bunch empty plastic bottles, and other stuff) can turn into something magical: see how kinetic sculptor Theo Jansen simulates animals walking, powered by the wind near the sea.
[warning: narration lacks captions]

Read more at Talking Science: Dance of the Strandbeests, the BBC article about this project.

Jansen’s example shows how prototypes evolve into working “products” or art, depending on your perspective. His process of successive refinements suggest agility: at each juncture, he stops and tests his creatures, from human-propulsion of walking machines to wind-propulsion (which simulates self-propulsion), and all from vernacular materials with clever engineering.

Learning with junk

We used Prototyping with Junk at ACM CHI2004 (in Vienna, Austria), when we challenged the participants in the pre-conference design collaboration to create a product for elders. As I’ve written for interactions magazine special issue on prototyping, this is an opportunity for creativity and fun in a social context. And, it’s yet-another communication tool for your collaborative design kit.

More recently, students at UC Berkeley’s iSchool engaged in Prototyping with Junk as one among many prototyping techniques they experimented with this past fall. You can see still images and a few short movies. Notice all those smiles!

Eager to meet the group in Boulder. I’ll bring one of the several design challenges I’m currently mulling over, …and plenty of junk.

Poster announcing Course 27 at CHI2010

Poster announcing Course 27 at CHI2010

What can you do in 90 minutes to introduce a professional audience to the set of practices which are Innovation Games®? Quite a bit!  But not all of what we had planned.

The course announcement

Here’s what people saw on the web when they considered whether to enroll in this course “Innovation Games® for User Research in an Agile Environment”, which competed against about 10 other sessions in the same time slot.

This course describes a set of qualitative research methods that will be attractive to user researchers, customer satisfaction specialists, Chief Happiness Officers, marketing professionals, among others. People who participate on Agile teams and those who are considering making a change to Agile practices will enjoy learning new techniques that fit into an Agile framework. Designers, engineers, and others with limited research background are welcome to join in the fun. (more…)



Long before I became an advocate and trained facilitator of Innovation Games®, I was an enthusiastic practitioner of other design games and playful exercises.  (more…)